????
Current Path : /usr/include/layout/ |
Current File : //usr/include/layout/playout.h |
/* * * (C) Copyright IBM Corp. 1998-2007 - All Rights Reserved * */ #ifndef __PLAYOUT_H #define __PLAYOUT_H /* * ParagraphLayout doesn't make much sense without * BreakIterator... */ #include "unicode/ubidi.h" #if ! UCONFIG_NO_BREAK_ITERATION #include "layout/LETypes.h" #include "plruns.h" /** * \file * \brief C API for paragraph layout. * * This is a technology preview. The API may * change significantly. * */ /** * The opaque type for a paragraph layout. * * @internal */ typedef void pl_paragraph; /** * The opaque type for a line in a paragraph layout. * * @internal */ typedef void pl_line; /** * The opaque type for a visual run in a line. * * @internal */ typedef void pl_visualRun; /** * Construct a <code>ParagraphLayout</code> object for a styled paragraph. The paragraph is specified * as runs of text all in the same font. An <code>LEFontInstance</code> object and a limit offset * are specified for each font run. The limit offset is the offset of the character immediately * after the font run. * * Clients can optionally specify directional runs and / or script runs. If these aren't specified * they will be computed. * * If any errors are encountered during construction, <code>status</code> will be set, and the object * will be set to be empty. * * @param chars is an array of the characters in the paragraph * * @param count is the number of characters in the paragraph. * * @param fontRuns a pointer to a <code>pl_fontRuns</code> object representing the font runs. * * @param levelRuns is a pointer to a <code>pl_valueRuns</code> object representing the directional levels. * If this pointer in <code>NULL</code> the levels will be determined by running the Unicde * Bidi algorithm. * * @param scriptRuns is a pointer to a <code>pl_valueRuns</code> object representing script runs. * If this pointer in <code>NULL</code> the script runs will be determined using the * Unicode code points. * * @param localeRuns is a pointer to a <code>pl_localeRuns</code> object representing locale runs. * The <code>Locale</code> objects are used to determind the language of the text. If this * pointer is <code>NULL</code> the default locale will be used for all of the text. * * @param paragraphLevel is the directionality of the paragraph, as in the UBiDi object. * * @param vertical is <code>TRUE</code> if the paragraph should be set vertically. * * @param status will be set to any error code encountered during construction. * * @return a pointer to the newly created <code>pl_paragraph</code> object. The object * will remain valid until <code>pl_close</code> is called. * * @see ubidi.h * @see longine.h * @see plruns.h * * @internal */ U_INTERNAL pl_paragraph * U_EXPORT2 pl_create(const LEUnicode chars[], le_int32 count, const pl_fontRuns *fontRuns, const pl_valueRuns *levelRuns, const pl_valueRuns *scriptRuns, const pl_localeRuns *localeRuns, UBiDiLevel paragraphLevel, le_bool vertical, LEErrorCode *status); /** * Close the given paragraph layout object. * * @param paragraph the <code>pl_paragraph</code> object to be * closed. Once this routine returns the object * can no longer be referenced * * @internal */ U_INTERNAL void U_EXPORT2 pl_close(pl_paragraph *paragraph); /** * Examine the given text and determine if it contains characters in any * script which requires complex processing to be rendered correctly. * * @param chars is an array of the characters in the paragraph * * @param count is the number of characters in the paragraph. * * @return <code>TRUE</code> if any of the text requires complex processing. * * @internal */ U_INTERNAL le_bool U_EXPORT2 pl_isComplex(const LEUnicode chars[], le_int32 count); /** * Return the resolved paragraph level. This is useful for those cases * where the bidi analysis has determined the level based on the first * strong character in the paragraph. * * @param paragraph the <code>pl_paragraph</code> * * @return the resolved paragraph level. * * @internal */ U_INTERNAL UBiDiLevel U_EXPORT2 pl_getParagraphLevel(pl_paragraph *paragraph); /** * Return the directionality of the text in the paragraph. * * @param paragraph the <code>pl_paragraph</code> * * @return <code>UBIDI_LTR</code> if the text is all left to right, * <code>UBIDI_RTL</code> if the text is all right to left, * or <code>UBIDI_MIXED</code> if the text has mixed direction. * * @internal */ U_INTERNAL UBiDiDirection U_EXPORT2 pl_getTextDirection(pl_paragraph *paragraph); /** * Get the max ascent value for all the fonts * in the paragraph. * * @param paragraph the <code>pl_paragraph</code> * * Return the max ascent value for all the fonts * in the paragraph. * * @param paragraph the <code>pl_paragraph</code> * * @return the ascent value. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getAscent(const pl_paragraph *paragraph); /** * Return the max descent value for all the fonts * in the paragraph. * * @param paragraph the <code>pl_paragraph</code> * * @return the decent value. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getDescent(const pl_paragraph *paragraph); /** * Return the max leading value for all the fonts * in the paragraph. * * @param paragraph the <code>pl_paragraph</code> * * @return the leading value. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getLeading(const pl_paragraph *paragraph); /** * Reset line breaking to start from the beginning of the paragraph. * * @param paragraph the <code>pl_paragraph</code> * * @internal */ U_INTERNAL void U_EXPORT2 pl_reflow(pl_paragraph *paragraph); /** * Return a <code>pl_line</code> object which represents next line * in the paragraph. The width of the line is specified each time so that it can * be varied to support arbitrary paragraph shapes. * * @param paragraph the <code>pl_paragraph</code> * @param width is the width of the line. If <code>width</code> is less than or equal * to zero, a <code>ParagraphLayout::Line</code> object representing the * rest of the paragraph will be returned. * * @return a <code>ParagraphLayout::Line</code> object which represents the line. The caller * is responsible for deleting the object. Returns <code>NULL</code> if there are no * more lines in the paragraph. * * @see pl_line * * @internal */ U_INTERNAL pl_line * U_EXPORT2 pl_nextLine(pl_paragraph *paragraph, float width); /** * Close the given line object. Line objects are created * by <code>pl_nextLine</code> but it is the client's responsibility * to close them by calling this routine. * * @param line the <code>pl_line</code> object to close. * * @internal */ U_INTERNAL void U_EXPORT2 pl_closeLine(pl_line *line); /** * Count the number of visual runs in the line. * * @param line the <code>pl_line</code> object. * * @return the number of visual runs. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_countLineRuns(const pl_line *line); /** * Get the ascent of the line. This is the maximum ascent * of all the fonts on the line. * * @param line the <code>pl_line</code> object. * * @return the ascent of the line. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getLineAscent(const pl_line *line); /** * Get the descent of the line. This is the maximum descent * of all the fonts on the line. * * @param line the <code>pl_line</code> object. * * @return the descent of the line. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getLineDescent(const pl_line *line); /** * Get the leading of the line. This is the maximum leading * of all the fonts on the line. * * @param line the <code>pl_line</code> object. * * @return the leading of the line. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getLineLeading(const pl_line *line); /** * Get the width of the line. This is a convenience method * which returns the last X position of the last visual run * in the line. * * @param line the <code>pl_line</code> object. * * @return the width of the line. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getLineWidth(const pl_line *line); /** * Get a <code>ParagraphLayout::VisualRun</code> object for a given * visual run in the line. * * @param line the <code>pl_line</code> object. * @param runIndex is the index of the run, in visual order. * * @return the <code>pl_visualRun</code> object representing the * visual run. This object is owned by the <code>pl_line</code> object which * created it, and will remain valid for as long as the <code>pl_line</code> * object is valid. * * @see pl_visualRun * * @internal */ U_INTERNAL const pl_visualRun * U_EXPORT2 pl_getLineVisualRun(const pl_line *line, le_int32 runIndex); /** * Get the <code>le_font</code> object which * represents the font of the visual run. This will always * be a non-composite font. * * @param run the <code>pl_visualRun</code> object. * * @return the <code>le_font</code> object which represents the * font of the visual run. * * @see le_font * * @internal */ U_INTERNAL const le_font * U_EXPORT2 pl_getVisualRunFont(const pl_visualRun *run); /** * Get the direction of the visual run. * * @param run the <code>pl_visualRun</code> object. * * @return the direction of the run. This will be <code>UBIDI_LTR</code> if the * run is left-to-right and <code>UBIDI_RTL</code> if the line is right-to-left. * * @internal */ U_INTERNAL UBiDiDirection U_EXPORT2 pl_getVisualRunDirection(const pl_visualRun *run); /** * Get the number of glyphs in the visual run. * * @param run the <code>pl_visualRun</code> object. * * @return the number of glyphs. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getVisualRunGlyphCount(const pl_visualRun *run); /** * Get the glyphs in the visual run. Glyphs with the values <code>0xFFFE</code> and * <code>0xFFFF</code> should be ignored. * * @param run the <code>pl_visualRun</code> object. * * @return the address of the array of glyphs for this visual run. The storage * is owned by the <code>pl_visualRun</code> object and must not be deleted. * It will remain valid as long as the <code>pl_visualRun</code> object is valid. * * @internal */ U_INTERNAL const LEGlyphID * U_EXPORT2 pl_getVisualRunGlyphs(const pl_visualRun *run); /** * Get the (x, y) positions of the glyphs in the visual run. To simplify storage * management, the x and y positions are stored in a single array with the x positions * at even offsets in the array and the corresponding y position in the following odd offset. * There is an extra (x, y) pair at the end of the array which represents the advance of * the final glyph in the run. * * @param run the <code>pl_visualRun</code> object. * * @return the address of the array of glyph positions for this visual run. The storage * is owned by the <code>pl_visualRun</code> object and must not be deleted. * It will remain valid as long as the <code>pl_visualRun</code> object is valid. * * @internal */ U_INTERNAL const float * U_EXPORT2 pl_getVisualRunPositions(const pl_visualRun *run); /** * Get the glyph-to-character map for this visual run. This maps the indices into * the glyph array to indices into the character array used to create the paragraph. * * @param run the <code>pl_visualRun</code> object. * * @return the address of the character-to-glyph map for this visual run. The storage * is owned by the <code>pl_visualRun</code> object and must not be deleted. * It will remain valid as long as the <code>pl_visualRun</code> object is valid. * * @internal */ U_INTERNAL const le_int32 * U_EXPORT2 pl_getVisualRunGlyphToCharMap(const pl_visualRun *run); /** * A convenience method which returns the ascent value for the font * associated with this run. * * @param run the <code>pl_visualRun</code> object. * * @return the ascent value of this run's font. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getVisualRunAscent(const pl_visualRun *run); /** * A convenience method which returns the descent value for the font * associated with this run. * * @param run the <code>pl_visualRun</code> object. * * @return the descent value of this run's font. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getVisualRunDescent(const pl_visualRun *run); /** * A convenience method which returns the leading value for the font * associated with this run. * * @param run the <code>pl_visualRun</code> object. * * @return the leading value of this run's font. * * @internal */ U_INTERNAL le_int32 U_EXPORT2 pl_getVisualRunLeading(const pl_visualRun *run); #endif #endif